Now, with a proper disguise maybe we can do a little more investigating. We're forced to opt for something more sensible such as a suit and bowler hat. Tragically, the game won't let you wander around town wearing your pants, a waistcoat and a riding hat. With animal guts, a handbell, a notepad, a broom and a skeleton key at my disposal, you are surely doomed!Īnd finally, we use the rope on the chimney on the roof to climb down to the tailor's shop and 'borrow' some fetching clothes. We quickly loot every damn item off the counter. We can get into the back yard of the Tailor's shop, go up a ladder and use the plank to cross the gap on the roof. But we do take the time to teabag her neckhole before the police come along and we have to scarper. Alas, theres not that much gore - no spilt intestines or things like that. Really inconspicous.īut it does have a use. London Part 2 After restarting the sodding game, we search her bag and pilfer a diary and also steal a few quid from her purse. So now we're running around London, lookling like Jack The Ripper with a massive plank of wood on our shoulders. Jackpot!Ī search of this otherwise empty warehouse also provides us with a cool plank. We manage to find a rope, and some animal guts. So avoiding the police, we manage to sneak around to back of the nearby houses and warehouses and see what's what. A quick conversation with our crystal-ball dwelling dead uncle suggests that it might be a good idea to get a disguse and there's a tailor's shop somewhere in the city. This happens a lot - not only are there policemen on this level, but there's also an enraged mob wandering around. say, you don't happen to read The Sun, by any chance?īollocks. Well, at least nothing more can go wrong.Įr, hello there. You'll never see them move, they just end up being closer when you turn your back. And secondly, the police are like the monsters from Doctor Who's Blink. Which is made difficulty by two things - one, that it's easy to press the arrow key one extra time and end up turning 90 degrees too far. Okay, after exploring a bit, we manage to avoid the police. We've been hung by the neck until we're dead. I'm just here to hunt down Jack The Ripper, who is in fact my evil twin brothe. Wait, officer! I had nothing to do with this. Apparently not, though, because we soon feel a hand on our shoulder. Maybe we can search her corpse for a clue of some kind. Seems we've materialized right on top of one of Jack The Ripper's victims. Hurrah! It's jolly old London Town! What hijinks await us here? 3 The story is about a waxworks in which the protagonist is trapped. 2 It was the 11th game in the Mysterious Adventures series. 1 It was published by Digital Fantasia in 1983 for the Commodore 64, Plus/4, ZX Spectrum, and BBC Micro. Well, supposedly the waxworks were created as time portals to send you back to the past where the evil twins were causing chaos.Ĭhim chiminey chim chiminey chim chim cher-ee! - London Part 1 Waxworks is an interactive fiction game by Brian Howarth and Cliff J. Also, why would someone make a wax zombie graveyard? So, I leave it to you, goons.Triple20 posted: Voting London. Piece of cake, right? I mean, what's the worse that can happen? The only way to lift the curse is to enter each Waxwork and dispatch the evil twin brother hiding in each. It turns out that, long ago, a witch cursed our character's family, making every twin brother evil. Not least since someone - or something - has locked the door. Apparently smashing his crystal ball and getting the hell out of there isn't an option. Our late Uncle Boris appears to us in Wonky Spiritvision(TM) to offer us a quest. Looks the whole 'Waxworks Management Sim' deal is out of the window. Then we can get the Waxworks up and running, perhaps turn a nice profit and. I guess the first thing we should do is buy him a suit that actually fits. Which would be pretty cool, but this creepy looking guy is apparently part of the deal. You move around mazes with creatures coming towards you that you need to escape or. It's a fairly old game - particularly telling is the fact that you can only move in 90 degree increments - but it's still pretty damn creepy.Īfter the disappearance of our main character's twin brother, and the death of his Uncle Boris, we've been bequeathed the late Boris's own Waxworks. Although this is an adventure game it feels quite like an RPG as well. WaxWorks is a hybrid game that combines elements of role-playing and adventure. I'm not kidding about the NWS thing - there are some pretty gruesome scenes in this game.
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